![]() Spectator received a new feature - ability to listen in on radios and observe who is currently speaking on them. Administrators can setup custom groups via the God Mode API and only allow access to specified players. This release adds new God Mode speaking, allowing administrators or game masters to talk with each other or to the entire server, bypassing distance. Our content is published under the name ACRE_Team Steam: You can now find ACRE2 on the Arma 3 Workshop. The entire system is implemented in a way to maximize commonality with current Arma modding practices, going so far to even allow individual sounds of the radios to be modded by the community or any other feature.ĪCRE2 requires the latest version of TeamSpeak 3 be installed (either 32-bit or 64-bit), as well as the Community Base Addons (CBA) for Arma 3, which is available on Steam or on GitHub here. While the public beta only implements two functional radios at the moment the robust and well documented framework allows for rapid prototyping and easy implementation of new radio systems by ACRE as well as the community at large. The new data system is designed to support large numbers of radios, in a JIP compatible and persistent world setup, as well as allowing for the future implementation of highly advanced features such as data event logging and radio replay ability. A new, extremely powerful and modular distributed data system allows for a whole manner of new features to be simulated in a robust and reliable way, and powers the most realistic real time radio simulation released in either the civilian or military market. The core feature of ACRE has always been radios though, and that has undergone major improvements in ACRE2 as well. This presents a multitude of gaming scenarios including player translators (Babel allows multiple languages per-person) and enemy communications that are unable to be understood. A new virtual language feature in the Babel System allows mission makers to designate "languages" to certain players, making those that do not speak the same language indecipherable. Direct voice communications has had a complete overhaul and introduced new features such as occlusion from the environment, including vehicles and buildings, as well as multi-channel audio, allowing voices to be heard from multiple sources. With increased performance and stability ACRE2 provides and even more immersive communications experience for the Arma user. All players are able to speak with each other directly or use in game configurable radios to communicate at longer distances providing unparalleled immersion in the Arma series.ĪCRE2 takes what ACRE1 pioneered to a whole new level. The original ACRE released in the Summer of 2010 set the bar for communications in the Arma series and allowed what was once the tedious and long task of organizing Teamspeak or Ventrilo channels, with multiple whisper lists and no direct communications between groups, to be reduced to a natural implementation in a single Teamspeak channel. ACRE2 is a full fledged communications suite for Arma, allowing realistic radio and voice communications through Teamspeak 3.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |